In Unity Editor, one can manipulate object easily with "position", "rotation", and "scale" by pulling simple control bars around the object and have user pull on it.
How might one approach making this feature in a game? Thanks
In Unity Editor, one can manipulate object easily with "position", "rotation", and "scale" by pulling simple control bars around the object and have user pull on it.
How might one approach making this feature in a game? Thanks
Long answer short (I'm at work) check out these 2 links. Make an editor script adding Handles to a script Component you'd add to the desired GameObjects.
I'll try to add more info from home.