Im very new to scripting and its become very hard for me. I know how to do the animation process[u][/u] mostly but I want to do a building climbing system like assassins creed where I can hop to the bricks sticking out of the wall.
How would I do this?
Method A: Buy one.
Method B: Invest time to Learn C# , then learn C# in unity and then build your own system.
Building a assassins screed type Parkour / climbing system is nothing easy / fast to achieve . (Or did you see it in a lot of games? i did not)
Ps: Making 4 identical post in the same forum section is not very smart.
Lots of triggers…
Lots and lots of triggers.
Although I could be very wrong. But you’ve spammed this thread enough to warrant some sort of response… I guess…
Basically box colliders, set to trigger, check to see if the player is inside the trigger, if it is , play the animation for him to climb up which should be relative to the side his arm and leg are moving. I think the animation should move it up on the up value on it’s own if you have it set as such.
AC and alike certainly do not use any kind of keyframed forward kinematics animation but rely on inverse kinematics instead. Untiy has an implementation for that as well - Pro only though.
my computer was lagging, did not mean to post 4
Yea i have pro, thanks for the response!
Im sorry for the spam, My computer was lagging and i did not know if it went through!