that nobody in this world or on this web knows what they mean
so for w/e link resources you think is good, then it would need links to youtube vids or gifs of what these things ‘keywords’ ‘operators,’ literals, ‘types,’ do?
like do you use ‘keywords’ ‘operators,’ literals, ‘types,’ in the same way?
are ‘keywords’ ‘operators,’ literals, ‘types,’ all in the same part of the code syntax ?
Unity’s official learning site is https://learn.unity.com/ (I can’t be more specific than that because they’ve changed everything since when I learned)
Unity scripting uses the C# language. (There used to be some other options, and in some cases you can use precompiled plugins written in other languages, but C# is 100% definitely the language you want to learn if you’re getting started in Unity today.)
You seem to have a lot of things mixed up, and Godot Engine has nothing to do with Unity.
“Keywords”, “literals”, “types” etc. all are terms used to describe programming (and other) languages; they are meta-terms that describe items of that language and are usually not part of the language itself. (Example: “char”, “finally”, “using” are reserved keywords of C#. “Keyword” itself isn’t)
You may want to investigate how programming languages work, and then decide which one to learn in depth. To help you pick a programming language there are many forums you can visit. If you come here, people will recommend C#, as it is the language used in Unity. As far as I know, Godot Engine provides support for multiple programming languages.
In any event, you have a great, fun, frustrating and wild journey ahead of you.
Once you have learnt the basics of programng how ming in C# and you’re lookito code a certain feature, the Brackeys channel is amazing, and has a lot of beginner friendly tutorials. He also has a series on creating your first game using Unity. It doesn’t really teach you everything you need to know about coding, but that’s where I started learning and certainly is a good place to start.
Unity uses C#. They don’t have a language overview because it’s not their language (It’s a Microsoft thing), so there is no equivalent page in the Unity documentation.