I’m doing the project stealth tutorial after doing the survival shooter, and it seems that there was a major change as to how to access the components and object properties the script is attached to.
Here’s what they call for in code:
public class LaserBlinking : MonoBehaviour
{
public float onTime; // Amount of time in seconds the laser is on for.
public float offTime; // Amount of time in seconds the laser is off for.
private float timer; // Timer to time the laser blinking.
void Update ()
{
// Increment the timer by the amount of time since the last frame.
timer += Time.deltaTime;
// If the beam is on and the onTime has been reached...
if(renderer.enabled && timer >= onTime) //*****
// Switch the beam.
SwitchBeam();
}
//I left the rest out)
The line where I added the “//*****” my "enabled’ is in RED highlighting an error. Do I have to define the object that the script is attached to as a private variable first in order to access the renderer? I’ve seen stuff like this a lot with the previous tutorials, but I haven’t seen anyone explain what was changed so that their script works fine as is, but extra steps are needed?