Hello all!
I have made many attempts at this without success. The answer may be obvious but I have not been able to find it. Any help would be appreciated!
We have a function in which several (7) clones of the same model are instantiated. We would like to then to change the textures of these clones.
Thank you!
Rick
var prefab : GameObject;
function placeLetters () {
//Clone first leaf
var pos = Vector3 (12.4, 34.8, -1.5);
var leaf = Instantiate(prefab, pos, Quaternion.identity);
leaf.name = ("letter_leaf_S");
//Change its texture / shader
// HELP!
}
Haven’t tried it out, but in the Unity Manual (http://unity3d.com/support/documentation/printable.html) there’s a bit in the Advanced part under
SL-ShaderReplacement
Hope this helps.
Hermit
Thank you for the tip Hermit. I will look into it.