Hi,
Does XR Plugin Management set any scripting defines when it is included in a project?
We have some editor scripts in a shared library used across projects, and get compile errors for those projects that are not using the new XR Plugin Management because they include things like:
using UnityEditor.XR.Management;
using UnityEngine.XR.Management;
using UnityEditor.XR.Management.Metadata;
using Unity.XR.Oculus;
We can work around it, but it would be really handy if that system already defined something.
Thanks!