void Update () {
Vector3 mousePosition = Input.mousePosition;
mousePosition.z = 60;
mousePosition.x=Mathf.Max(Screen.width*0.05f).Mathf.Min(mousePosition.x,Screen.width*0.095f);
mousePosition.y=Mathf.Max(Screen.height*0.05f).Mathf.Min(mousePosition.y,Screen.width*0.095f);
mousePosition = mainCamera.ScreenToWorldPoint(mousePosition);
transform.position = Vector3. Lerp(transform.position,mousePosition,0.04f);
This is the error code I get:Assets/MouseFollow.cs(44,75): error CS1061: Type float' does not contain a definition for Mathf’ and no extension method Mathf' of type float’ could be found (are you missing a using directive or an assembly reference?