Scripting for baked animation

I have a character with animations baked in. My only experience is with Mechanim. How do I control / blend the baked animations? Or can I remove them and apply them through Mechanim? Thanks.

Are you talking about root motion steel, or the entire animation for the character?

I am uncertain. Instead of an Animator with a controller/avatar, there is a Animation and a list of animations. I tried removing that component and adding an Animator, without success. I’m guessing the character isn’t rigged. So How do I access and control the animations that are associated with the character? Thank you for your time!

Sounds like a character setup as legacy. He is probably still rigged. Does it show a bone chain/hierarchy in the project or hierarchy tab?

I think you can change the rig type to generic in the inspector and also if you can access the animations you can also change them to generic - then use mecanim as you have in the past.

You can also try duplicating an animation - ctrl+d and see if that gives you more access to them.

Sorry I don’t have more specifics. Legacy animation was always kinda - limited to me since it required code to actually use. I don’t code.