system
1
can someone tell me what im doing wrong i want to die if i do sertain things heres the whole script:
var speed = 3.0;
var rotateSpeed = 3.0;
var bullitPrefab:Transform;
private var dead = false;
function OnControllerColliderHit(hit: ControllerColliderHit)
{
if(hit.gameObject.tag == "fallout")
{
dead = true;
//substract life here
}
}
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if(Input.GetButtonDown("Jump"))
{
var bullit = Instantiate( bullitPrefab,
GameObject.Find("spawnPoint").transform.position,
Quaternion.identity);
bullit.rigidbody.AddForce(transform.forward * 2000);
}
}
function LaterUpdate()
{
if(dead)
transform.position = Vector3(0,4,0);
gameObject.Find("Main Camera").transform.position = Vector3(0,4,-10);
dead = false;
}
@script RequireComponent(CharacterController)
Hi again,
the function is called: `function LateUpdate () {}`
and not Late*r*Update()
Hi,
Did you forget the '{}' in the if(dead)????
I don't know what do you want to do, but maybe it is taht your problem. Now your code is like this:
function LaterUpdate()
{
if(dead){
transform.position = Vector3(0,4,0);
}
gameObject.Find("Main Camera").transform.position = Vector3(0,4,-10);
dead = false;
}