Hello, I am somewhat new to unity and I have a question about player movement. I want to make a top an overhead view shooter (in the style of geometry wars). I am using the following code to move the player using WASD and it works fine, but how to I get the the player object to rotate. How can I get it to be like the ship in this game http://www.youtube.com/watch?v=Jhhocl7jf3o? So that when the A key is pressed and the ship moves left (it is moving along the ZX plane) it rotates so that the front of ship is facing left, etc. What script would accomplish this? Thank you.
var speed : float = 6.0;
var jumpSpeed : float = 8.0;
var gravity : float = 20.0;
private var moveDirection : Vector3 = Vector3.zero;
function Update() {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded) {
// We are grounded, so recalculate
// move direction directly from axes
moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton ("Jump")) {
moveDirection.y = jumpSpeed;
}
}
// Apply gravity
moveDirection.y -= gravity * Time.deltaTime;
// Move the controller
controller.Move(moveDirection * Time.deltaTime);
}