Scripting + Parent Hierarchy = ??

Hello,

This is probably another very basic scenario that I’m having problems with, but I’d like to have a script parent instantiated objects into a given group in the Hierarchy. For example, I have an empty game object called TestGroup and a game object called TestObject(clone) that is created in-game via Instantiate() function. I’d like for the script to make the TestObject a child of TestGroup in the Hierarchy view.

I looked up “parent” in the scripting search but it seems to only work with the transforms of the object, not the hierarchy.

Any thoughts? Thanks,

-S

Setting the transform will move it in the hierarchy as well (the hierarchy is just a representation of transform parent/child relationships).

@KyleStaves
Thanks. I guess I should have actually TESTED transform.parent first. : /
-S