I’m struggling to figure out a way to set up an ‘arm’ that can be positioned at runtime by dragging the hand. What I’m getting is an arm that flails around and is totally uncontrollable.
I figure that I’m either missing something when setting up the joints, or my drag script is missing something. The joints are all set up with Hinge Joints, hinging on the z axis. The colliders are all sized so they don’t intersect. And I have a dragging script that works fine otherwise and does work with rigidbodies using MovePosition at FixedUpdate.
I know that this isn’t a whole lot of info to go on, but has anyone done this before and have an idea what may be missing?