Scripting with building a Windows executable.

Hi, I’m curious to know if it’s possible to build a Windows executable and have a txt file available in the build folder to edit. So basically, the scripts I’ve created work in the editor but the folder containing the .exe and data does not contain any of these script files so I can’t edit the data during run time. Is there any way to achieve this?

Thanks

A text file (with a .txt suffix) appears in the project as a TextAsset and it contents can be accessed at runtime with this class.

Thanks for the reply. A TextAsset would work but I want to edit values in a script and have those changes take effect when I run the windows executable. When I create a Windows build… those TextAssets I imported into my project aren’t available. Is there any possible to way to accomplish this task?[/i]