Since upgrading to Unity 5.3 I have been having a problem with my scripts randomly becoming locked as read-only files. I’m not sure if this issue is specifically related to version 5.3 or not, as I’m using several other tools that may be the culprit.
Specifically I’m using all of the following: Unity 5.3.2p4, Visual Studio 2015, ReSharper, CodeMaid, and git for version control.
I feel like it could be any of these tools but I’m having trouble pinning down exactly where it’s coming from. I can force all of the files to be writeable in Windows, but they’ll eventually become locked again. It’s mainly an inconvenience because I can’t perform multiple-file refactorings with ReSharper until I manually open each file for editing.
I realize I’m not offering that much information to go off of here, but I’m hoping someone might have experienced the same problem and may be able to point me in the right direction.