Edited: Solved by creating an empty game object and placing single script file into said game object, but how do I go about placing scripts that work with other scripts in subfolders into a game object?
All of my scripts are listed under ‘Assets’ in the folders that they were imported to. I’ve tried multiple scripts from the Asset Store such as
Pause Menu:
Inventory
They don’t work in the Unity Editor or the built project that I build and run. Pause menu is supposed to activate when I hit the ‘escape’ key but nothing displays, and Inventory is supposed to display a GUI when I hit ‘i’ but again nothing displays. I also followed a small RTS camera tutorial to the T and even though it worked for the tutor, it didn’t seem to work for me. Am I missing something? For example, here is the code for the pause menu so you don’t have to download it yourself:
//*******************************************************************************
//* *
//* Written by Grady Featherstone *
// © Copyright 2011 *
//*******************************************************************************
var mainMenuSceneName : String;
var pauseMenuFont : Font;
private var pauseEnabled = false;
function Start(){
pauseEnabled = false;
Time.timeScale = 1;
AudioListener.volume = 1;
Screen.showCursor = false;
}
function Update(){
//check if pause button (escape key) is pressed
if(Input.GetKeyDown("escape")){
//check if game is already paused
if(pauseEnabled == true){
//unpause the game
pauseEnabled = false;
Time.timeScale = 1;
AudioListener.volume = 1;
Screen.showCursor = false;
}
//else if game isn't paused, then pause it
else if(pauseEnabled == false){
pauseEnabled = true;
AudioListener.volume = 0;
Time.timeScale = 0;
Screen.showCursor = true;
}
}
}
private var showGraphicsDropDown = false;
function OnGUI(){
GUI.skin.box.font = pauseMenuFont;
GUI.skin.button.font = pauseMenuFont;
if(pauseEnabled == true){
//Make a background box
GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), "Pause Menu");
//Make Main Menu button
if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Main Menu")){
Application.LoadLevel(mainMenuSceneName);
}
//Make Change Graphics Quality button
if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Change Graphics Quality")){
if(showGraphicsDropDown == false){
showGraphicsDropDown = true;
}
else{
showGraphicsDropDown = false;
}
}
//Create the Graphics settings buttons, these won't show automatically, they will be called when
//the user clicks on the "Change Graphics Quality" Button, and then dissapear when they click
//on it again....
if(showGraphicsDropDown == true){
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fastest")){
//QualitySettings.currentLevel = QualityLevel.Fastest;
QualitySettings.SetQualityLevel.currentLevel = QualityLevel.Fastest;
}
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Fast")){
QualitySettings.SetQualityLevel.currentLevel = QualityLevel.Fast;
}
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Simple")){
QualitySettings.SetQualityLevel.currentLevel = QualityLevel.Simple;
}
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Good")){
QualitySettings.SetQualityLevel.currentLevel = QualityLevel.Good;
}
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Beautiful")){
QualitySettings.SetQualityLevel.currentLevel = QualityLevel.Beautiful;
}
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "Fantastic")){
QualitySettings.SetQualityLevel.currentLevel = QualityLevel.Fantastic;
}
if(Input.GetKeyDown("escape")){
showGraphicsDropDown = false;
}
}
//Make quit game button
if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Quit Game")){
Application.Quit();
}
}
}