Scripts in Standard Assets are recompiled....again

Unity had the bug for a while where scripts in Standard Assets are compiled on save even if the modified scripts do not belong to Standard Assets.

I thought the bug was fixed in 5.4f2 and I’ve had no issue with this since I’ve updated my Unity.

But then, since a few days ago, Unity started to recompile scripts in Standard Assets everytime I modify a script outside Standard Assets…again. I have no reason why the bug had revived.

Does anyone have the same issue? My Unity version is 5.4.2f2 Personal.

I’ve updated my project to 5.5.0f3 and still scripts in Standard Assets seem to be compiled no matter what. Wondering why it’s happening.