Unity had the bug for a while where scripts in Standard Assets are compiled on save even if the modified scripts do not belong to Standard Assets.
I thought the bug was fixed in 5.4f2 and I’ve had no issue with this since I’ve updated my Unity.
But then, since a few days ago, Unity started to recompile scripts in Standard Assets everytime I modify a script outside Standard Assets…again. I have no reason why the bug had revived.
Does anyone have the same issue? My Unity version is 5.4.2f2 Personal.