scripts not working at runtime?

I have attached mouseorbit, mousezoom and smoothfollow scripts to my camera and when running this via the editor everything works perfectly, I build it to 32bit Windows and it builds without error but those scripts don’t work when I run the complied game as they do when I try in the editor?
What is going on? I’m version 4.2.2f1

Got it working, the mistake/issue was that I previously had slightly modified the smoothfollow script to use a value from mouseorbit by using getcomponent… this all works in the Editor but for some reason not at runtime. Anyway, I modified the smoothfollow script and all is working now.