Hi
Im having a problem with creating a build of my unity project as it is ignoring my java scripts. The version is 2.6.1. I was doing a search of forums and seen that some people were having same problems in the past and that it could be an ongoign issue im just checking if my issue is defiantely the same and what i should do?. It runs fine in the editor and creates a standalone exe no problems. I have gone through the console log and see no errors. when i run it all the objects are in the world and all particle and physic effects are working fine its just scripts that are not working.
thanks
g
Here is the log in case im missing something
thanks
g
Initialize mono
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.9062]
Renderer: NVIDIA GeForce GTX 280
Vendor: NVIDIA
VRAM: 1024 MB
LicenseInfo:InitializeProtection
open PACE from our own executable
opened PACE, get info…
checked authorization, authstate=100 r=0
ReadDeveloperData
ReadTokens
E:/Documents and Settings/Glogic/Desktop/UNITY PROJECTS/001
Mono: successfully reloaded assembly
Updating assets - GUID: 00000000000000001000000000000000…
done: hash - b3795fd68ab4f27992613b8acfafba21
Updating library/editorbuildsettings.asset - GUID: 0000000000000000b000000000000000…
done: hash - daa0d2640560adf55c3f473fde99c956
Updating library/networkmanager.asset - GUID: 0000000000000000a000000000000000…
done: hash - 6d8cbd47ad5a9022a015765b686c1053
Updating library/buildplayer.prefs - GUID: 00000000000000005000000000000000…
done: hash - 03f71213fbc619fdf2c5bfbbd1780f60
Updating library/projectsettings.asset - GUID: 00000000000000004000000000000000…
done: hash - 1e500e205d56b7a6c8f22970dd3aaa1f
Updating library/qualitysettings.asset - GUID: 00000000000000009000000000000000…
done: hash - ea5ccef6d60594380a78c9e34a02eeb8
Updating library/tagmanager.asset - GUID: 00000000000000003000000000000000…
done: hash - e354e3e6be3a33c915a3106d97c7c34d
Updating library/editorsettings.asset - GUID: 0000000000000000c000000000000000…
done: hash - be195a9d98d55caa8f41b0fdfb0bbec5
Updating library/dynamicsmanager.asset - GUID: 00000000000000008000000000000000…
done: hash - 0a202696f9c21bf69324c8212f612d15
Updating library/audiomanager.asset - GUID: 00000000000000006000000000000000…
done: hash - 9fb9c957e6a1da942770963c32de23b1
Updating library/inputmanager.asset - GUID: 00000000000000002000000000000000…
done: hash - f49bcd0a7aabbee02776e8c02f1a9975
Updating library/timemanager.asset - GUID: 00000000000000007000000000000000…
done: hash - 1456d9aea04a8533d696f7a7b233b9c6
Mono dependencies
Boo.Lang
mscorlib
Textures 4.6 mb 32.1%
Meshes 164.8 kb 1.1%
Animations 0.4 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 0.0 kb 0.0%
Other Assets 1.0 mb 7.1%
Levels 14.4 kb 0.1%
Scripts 25.4 kb 0.2%
Included DLLs 8.5 mb 58.9%
File headers 77.8 kb 0.5%
Complete size 14.4 mb 100.0%
Used Assets, sorted by uncompressed size:
2.4 mb 16.3% Assets/New Terrain.asset
682.7 kb 4.6% Assets/Models/Turret/turret_normal.bmp
682.7 kb 4.6% Assets/Models/Turret/turret.bmp
235.0 kb 1.6% Assets/Textures/Crate/Crate_Metal_n.png
235.0 kb 1.6% Assets/Textures/Crate/Crate_Metal.png
170.8 kb 1.2% Assets/Standard Assets/Trees Ambient-Occlusion/Palm/PalmBranch.psd
170.7 kb 1.2% Assets/Models/Grenade/grenade_normal.bmp
170.7 kb 1.2% Assets/Standard Assets/Terrain Textures/Grass&Rock.psd
170.7 kb 1.2% Assets/Standard Assets/Terrain Textures/Grass (Hill).psd
170.7 kb 1.2% Assets/Standard Assets/Terrain Textures/GoodDirt.psd
170.7 kb 1.2% Assets/Models/Grenade/grenade.bmp
159.6 kb 1.1% Assets/Textures/CrateGrenades/JAMIE.jpg
122.0 kb 0.8% Assets/Models/Turret/turret.fbx
85.4 kb 0.6% Assets/Standard Assets/Terrain Grass/Grass.psd
42.7 kb 0.3% Assets/Standard Assets/Skyboxes/Source Images/Sunset Up.jpg
42.7 kb 0.3% Assets/Standard Assets/Skyboxes/Source Images/Sunset Right.jpg
42.7 kb 0.3% Assets/Standard Assets/Skyboxes/Source Images/Sunset Left.jpg
42.7 kb 0.3% Assets/Standard Assets/Skyboxes/Source Images/Sunset Front.jpg
42.7 kb 0.3% Assets/Standard Assets/Skyboxes/Source Images/Sunset Back.jpg
42.7 kb 0.3% Assets/Standard Assets/Trees Ambient-Occlusion/Palm/PalmBark.psd
28.3 kb 0.2% Assets/Models/Grenade/grenade.fbx
14.6 kb 0.1% Assets/Standard Assets/Trees Ambient-Occlusion/Palm/Palm.fbx
10.7 kb 0.1% Assets/Standard Assets/Particles/Sources/fire4.psd
1.4 kb 0.0% Assets/Prefab/EXP.prefab
0.3 kb 0.0% Assets/Standard Assets/Skyboxes/ Sunset.mat
0.3 kb 0.0% Assets/Prefab/Grenade3.prefab
0.2 kb 0.0% Assets/Standard Assets/Skyboxes/Source Images/Sunset Down.jpg
0.2 kb 0.0% Assets/Standard Assets/Trees Ambient-Occlusion/Palm/Materials/palmbranch.mat
0.2 kb 0.0% Assets/Standard Assets/Particles/Sources/fire smoke.mat
0.2 kb 0.0% Assets/Standard Assets/Trees Ambient-Occlusion/Palm/Materials/palmbark.mat
0.2 kb 0.0% Assets/Textures/Crate/Crate metal.mat
0.1 kb 0.0% Assets/Animations/DoorOpen.anim
0.1 kb 0.0% Assets/Textures/CrateGrenades/Grenade material.mat
0.1 kb 0.0% Assets/Standard Assets/Particles/Sources/Stop Emitting ,5 sec.anim
0.1 kb 0.0% Assets/Models/Turret/Materials/turret.mat
0.1 kb 0.0% Assets/Models/Grenade/Materials/grenade.mat
0.1 kb 0.0% Assets/Standard Assets/Particles/Sources/Light explosion.anim
0.1 kb 0.0% Assets/Standard Assets/Scripts/TimedObjectDestructor.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/MeshCombineUtility.cs
0.1 kb 0.0% Assets/Standard Assets/Scripts/DragRigidbody.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/CombineChildren.cs
0.1 kb 0.0% Assets/Standard Assets/Scripts/ActivateTrigger.cs
0.1 kb 0.0% Assets/Standard Assets/Scripts/FPSWalker.js
0.1 kb 0.0% Assets/Standard Assets/Camera Scripts/SmoothLookAt.js
0.1 kb 0.0% Assets/Standard Assets/Camera Scripts/SmoothFollow.js
0.1 kb 0.0% Assets/Standard Assets/Camera Scripts/MouseOrbit.js
0.1 kb 0.0% Assets/Standard Assets/Water/Sources/WaterSimple.cs
0.1 kb 0.0% Assets/Standard Assets/Camera Scripts/MouseLook.cs
0.1 kb 0.0% Assets/Scripts/GrenadeScript.js
0.1 kb 0.0% Assets/Scripts/Collisions.js
0.0 kb 0.0% Assets/Scripts/Shoot.js
0.0 kb 0.0% Assets/Scripts/Respawn.js
Updating library/networkmanager.asset - GUID: 0000000000000000a000000000000000…
done: hash - 6d8cbd47ad5a9022a015765b686c1053
Updating library/projectsettings.asset - GUID: 00000000000000004000000000000000…
done: hash - 1e500e205d56b7a6c8f22970dd3aaa1f
Updating library/qualitysettings.asset - GUID: 00000000000000009000000000000000…
done: hash - ea5ccef6d60594380a78c9e34a02eeb8
Updating library/tagmanager.asset - GUID: 00000000000000003000000000000000…
done: hash - e354e3e6be3a33c915a3106d97c7c34d
Updating library/dynamicsmanager.asset - GUID: 00000000000000008000000000000000…
done: hash - 0a202696f9c21bf69324c8212f612d15
Updating library/audiomanager.asset - GUID: 00000000000000006000000000000000…
done: hash - 9fb9c957e6a1da942770963c32de23b1
Updating library/inputmanager.asset - GUID: 00000000000000002000000000000000…
done: hash - f49bcd0a7aabbee02776e8c02f1a9975
Updating library/timemanager.asset - GUID: 00000000000000007000000000000000…
done: hash - 1456d9aea04a8533d696f7a7b233b9c6
Updating assets/scenes/001_data/maindata - GUID: 57c9c4ee3c3a0a84d837c3060050ff7f…
done: hash - 1625ac9b9ae00c2b4fa84daf248f1732
Updating assets/scenes/001_data/sharedassets0.assets - GUID: 1cd5617b7c41f2a4b82f1b3062ba0a6f…
done: hash - 6a1bcfa62aaa3433eb225ae5e2a960ca
hi again
sorry i still havent managed to get anywhere with this problem. Ive reinstalled and started everything from scratch but its always the same. the scripts will only work within the editor. Im stumped as to why this is.
Please help
g
Can you zip up your project and post it here? See if when I run it I get the same problem on my mac.
I’m having a similar issue. I have built a web player, windows standalone, and osx standalone. The web player and windows versions run perfectly. In the osx build the scripts on my animation events are not working.
Do your scripts work in any kind of build?
And have you moved the scripts around in the project hierarchy?