So I saw the video for how to make a tilemap and used the thing to make a level really fast but the thing is since it’s tiles on layers and therefore everything on a layer is a collider/trigger if you attach the script to that tilemap right?
I’m trying to work out how do you link a script only to one object since theres nothing like a prefab that you’d normally attach scripts to?
Do you really need a whole extra tilemap for a single object with unique code?
I tried making prefabs of what I wanted to add scripts to but then vertex snapping wasn’t working because tilemaps aren’t something it can snap to
Sorry you haven’t had any feedback, I’ve seen your post and mostly think I know what you’re talking about. I have, however, never used the new tile system, so I have no experience to help you with. Hopefully someone can help you out.
The tilemap does seem very cool, maybe someday I will use it.
Not really since there’s no tile in the scene hierarchy to attach the script file to I can’t work out any other way to make unique items with scripts on them other than a whole tilemap for a single tile.