Scroll-able gridview

Hi, not sure if this is the right section for my question, but if anyone can help it will be very much appreciated.
We are in the works of making a trading card game.
What we would like to know is, how do we create a dynamic grid-view with this layout? (4 x 5 stored in json)
Cards will be placed and removed here as players buy and sell cards. Each page will contain 20 cards etc.

Hi there!

I would use Unity.UI to do this.

Would make a container object which holds an array/grid of slots for cards, the container can be made resizeable to it will fit on diffirent mobile screens so i would focus on making a small script that in editor mode nad playmode would layout the children into the positions inthe grid by setting anchorMin/anchorMax of each child as well as setting the heigh tof th echildren based on a aspect ratio and resetting the offset.

The following code is an example of a somewhat similar concept i made for a UI framework that I use, it does abit what you want to do but it only does it on the XAxis.

using UnityEngine;
using System.Collections;


[UnityEngine.ExecuteInEditMode]
public class UIHorizontal : MonoBehaviour {
    // Update is called once per frame
    void Update () {

        float offx=0f;
        for(int i=0; i<this.transform.childCount; i++ ) {
            var ch = this.transform.GetChild(i);
            var tf = ch.GetComponent<RectTransform>();

            // they should be of X in size
            float width = 1f / this.transform.childCount;
            var amin = tf.anchorMin;
            amin.x = offx;
            amin.y = 0f;
            var amax = tf.anchorMax;
            amax.x = amin.x + width;
            amax.y = 1f;
            tf.anchorMin = amin;
            tf.anchorMax = amax;
            tf.offsetMin = tf.offsetMax = Vector2.zero;

            offx += width;
        }
    }

    public void OnHorizontalRefit() {
        Update();
    }
}

Hope this helps,

Cheers