I have created a super simple scene modification to the samples where I have added a canvas containing a scrollview, containing a long list of Text Components at a -30 degree rotation about the x axis. This causes part of the list contents to clip, and some that should be masked to appear. It is different for every orientation change, clipping in a new way.
Here is a screenshot of the simulator.
Is this a known issue, or should I file a bug for this?
This is using:
- XCode 15.1-beta3
- Vision OS 1 Beta 6 Simulator
- Unity 2022.3.13f1
- PolySpatial 0.6.2 (I upgraded the template project)
I had noticed these issues for the past few versions, but just got around to narrowing down what causes it.