Scroll View Rendering / Z-Fighting Issues at Non-Identity Orientations

I have created a super simple scene modification to the samples where I have added a canvas containing a scrollview, containing a long list of Text Components at a -30 degree rotation about the x axis. This causes part of the list contents to clip, and some that should be masked to appear. It is different for every orientation change, clipping in a new way.

Here is a screenshot of the simulator.

Is this a known issue, or should I file a bug for this?

This is using:

  • XCode 15.1-beta3
  • Vision OS 1 Beta 6 Simulator
  • Unity 2022.3.13f1
  • PolySpatial 0.6.2 (I upgraded the template project)

I had noticed these issues for the past few versions, but just got around to narrowing down what causes it.

This is not a known issue. Please file a bug and post the id here.

The Bug ID is: IN-60948

Thank you for the bug report.

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