I have a script that is edited from the original MouseOrbit.js in Unity, to include zooming with the Scroll Wheel, Below:
var target : Transform;
var distance = 10.0;
var cameraSpeed = 5;
var xSpeed = 175.0;
var ySpeed = 75.0;
var yMinLimit = 20; //Lowest vertical angle in respect with the target.
var yMaxLimit = 80;
var minDistance = 5; //Min distance of the camera from the target
var maxDistance = 20;
private var x = 0.0;
private var y = 0.0;
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
}
function Update () {
if (target camera) {
//Zooming with mouse
distance += Input.GetAxis("Mouse ScrollWheel")*distance*-1;
distance = Mathf.Clamp(distance, minDistance, maxDistance);
//Detect mouse drag;
if(Input.GetMouseButton(0)) {
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
}
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.position = Vector3.Lerp (transform.position, position, cameraSpeed*Time.deltaTime);
transform.rotation = rotation;
}
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);
}
Like I said there is nothing wrong with it but i would like to use it on an Android device to control the camera around a simple 3D object, for people to get a closer look at some of my work, i would like to find a way to scroll on the Android Touch Screen, By either placing a simple GUI Slider for zooming or actually Changing the script to allow a “Pinch” for zooming.
A “Pinch” Is placing two fingers on the touch screen, and sliding them together for zooming in or further appart for zooming out.
Please help.
Thanks.
PS: I am a n00b at this, dont hate me we were all there before.