Scrolling UVs across a simple plane

I’ve got some 2D planes that have some simple textures pasted on them as background plates. They are built from 2 tris so it’s super simple geometry.

What I want to do is update the UVs per frame so it looks like the texture is scrolling across the plane and looping back round.

Completely confused by the mesh.uv write up in the docs. Anyone done this before?

Thanks in advance,

Use the x and y offset value in the texture.

Wow - I was looking in completely the wrong place! Thanks for the info. Really simple to do and looks great.

Thanks again.