I migrated from 2019.1.x to 2019.2.x and now when I run my game on iOS Simulator the masks dont work anymore. Any ideas? Anyone else running into this?
On Android and on the Editor the masks work fine, and it used to work fine on iOS as well before the migration. Havent tested on a real iOS device yet, when I do I will update here.
EDIT: Im using LWRP, which probably plays a role here
Just created a new LWRP project, created a scrollview, launched on iOS and same problem happened. I will report the bug, but it’s weird that nowhere is mentioned a bug regarding clipping mask, this should affect a lot of devs/apps.
More info: if I add OpenGLES3 graphics API the clipping problem vanishes (I had only OpenGLES2 before, which is the default along with Metal when you create a new project)
I created the bug back then and if I recall correctly they closed it saying OpenGLES2 isn’t supported on iOS Simulator, or something like this. But just to be clear, this problem I was having only happened on the Simulator, not on real devices… so it’s was more of a nuisance than a bug…