ScrollView not masking contents on iOS devices

I wasn’t able to get the scroll view working on iPads. The scroll view contents are visible outside bounds of the scroll view. But it works fine in the editor. See attached screenshots. The scroll view is based on the new Unity UI. I think I set up things correctly, as the editor shows. But why it’s not working on actual devices? Anyone has ever got the scroll view work on iOS?

I use Unity 4.6.3p3.


If it is working fine in the editor and not on an actual device, then I would log that using the Unity bug reporter in the editor.
Seen a few instances of particular controls not behaving a they should on specific devices.

Reported a bug several days ago and got no response from Unity yet. I’m not using Unity 5 so this may be treated as a low priority. But Unity 5 doesn’t yet have all the il2cpp fixes, which I depend on. So for now I can’t upgrade to Unity 5 to reproduce this bug and elevate it. This is a crazy situation. This scroll view issue is a show stopper for my app.

Anyone happened to use scroll views in Unity 5 and get it to work on iOS devices? I’m wondering if Unity 5 have resolved this issue. Thanks.

Case 684612, just in case someone can dig into this.

Same problem. Unity 4.6.5f1. And it’s also a showstopper for me. Works fine in the editor and on Android. Doesn’t work on an iPhone 4s.

Oops, never mind: The 24-bit depth buffer worked, in my case.

It still have this issue on unity 2022++