Hello,
In my App i have a MainMenu scene with one Canvas including a CanvasScaler.
This Canvas contains 6 GameObject. Every Gameobject contains a ScrollView with a TextMeshProUGUI (incl. a Content Size Fitter) as Content. The Text in each TextMesh has about 13 000 Characters.
All 6 GameObjects are set separately active through a ToggleGroup.
But Switching between these GameObjects takes between 300 and 500ms. So it takes a noticeable amount of time between touching the Button and see the Text.
This is unusable for navigating through an App.
How can i improve the performance? What did i forget/miss?
I am using Unity 2018.4.6f1.
This is the Profile window:
Here with Deep Profile:
Also the GC Alloc with 110MB seems quiet high, only for Text…
This is how the menu looks like:
Thanks in advance, for your help.
Regards Martin


