Hi
I'm not getting any ScrollWheel input, so I attached this barebones script to the main camera to find the problem, but still don't get any scroll input reported.
function Update () {
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
Debug.Log("Scroll");
}
if (Input.GetMouseButtonDown (0))
{
Debug.Log("Left mouse button pressed!");
}
}
The button press is reported, so I know the script is attached and running OK, and has no compile errors.
The default ScrollWheel input is defined correctly in the Input Manager: Mouse ScrollWheel ... Mouse Movement 3rd axis
I'm on OSX 10.6, Unity 2.6.
Thanks for any clues
FourSheds