Hello, I’m wanting to implement motion controller meshes in my XR project, and not sure the best way to go about it. I’d like to be able to accommodate all of the common controllers (Touch 1.0/2.0, Vive Wand, WMR, Knuckles, etc) with ideally as little work as possible. I know that SteamVR has the ability to render the controllers automatically, but I’d like my project to not rely on SteamVR (so that it could be built for Oculus Store/Quest).
So far my best option seems to be using SteamVR if OpenVR SDK is being used, and if Oculus is being used implement a system manually to display the Touch 1.0 or 2.0. I’m not the biggest fan of this, since so far it’s been unnecessary to have SteamVR at all (using the new input system + UnityEngine.XR has handled everything we’ve needed). Is there any way to display render models without going down that path?
Thanks,
Erik