I have searched here and on google but I don’t found anyone having my problem.
It is really simple: I build a indoor level out of 3 simple models. Each model is splitted up into at least 3 objects (floor, walls, ceilling - for texturing). That is working fine. BUT: If I try to build a big level out of these “modules” (or just a small floor with some modules) I always have these annoying gaps between them.
I know pressing v in the editor helps to position them right but it is not accurate enough. There are some little gaps.
Ingame these gaps flicker all the time I walk along this floor. It looks nasty. Somtimes I get them in a positon the rarely flicker. It’s not good but ok. At other places they won’t fit. I try to use correct coordinates but even with that these gaps are there.
How can I solve this? I think the problem is how I place the objects.
I use the standard Unity 5 Material with substances and the Default Material.