I am having an issue with texturing a mesh.
I have made a inside layout of a building using blender. I dividing floors, ceilings, walls so I can individually texture them. Thats what I wanted to do…
Turns out I cant.
So basically I want to be able to texture across a mesh wall without UV UNWRAPPING. If I would unwrap, the walls would end up being small in the UV map and therefore I will be forced to make a insanely HD texture.
So is there any way to make a seamless texture across the walls, ceilings, floors of the inside building mesh.
I do not want to re-do everything in unity 3d objects.
Thank you in advance.