So I have a indoor room split into two areas for logistical reasons. I currently just have an empty space which, when yuo walk through it, teleports you to t’other piece of the map. Is there any way to have a “screen” so you think there’s no teleport, while still having a gap between the two areas?
Well, you could think of it like the reflection script (standard way of doing reflections in real time), just…modified
If you place a plane in the doorway (or whatever you have), with a render texture on, you could just create a camera from script, with the same specs as your real camera, make this camera’s position be equal to your real camera’s position, but offset by the vector which describes the offset of your second scene in relation to your first.
Oh, and rotation should just be the same (unless you have some difference here between the two scenes).
Then place the rendered result of this camera on the plane via a renderTexture. Probably needs som tveaking, but it could work, surely. Only problem I see is a render texture result lacks AA, and will never look exactly as if you had it rendered directly to the screen. But if you could live with that, then that is how I´d do it…