There are similar questions asked, but not exactly what i am looking for…
In my 3D game, I am able to transition between one scene and another (using loadlevel) either by pressing a button or hitting a collider…
For Instance… I have a “House” scene, and a “Street” scene, and once i get a few feet from the house i hit a trigger collider and load the “street” scene. Everythign works fine… But what I want is, while I am still in front of teh house (“House” scene), I want to see the “Street” scene. (Not with full functionality, just a view… in all directions).
I am on Unity free. No Occlusion culling… So I cant have a big scene (consisting both “House” and “Street”…
Thanks for any suggestions.
You could include the visible “part” of the Street scene in your House scene, then when you load the next scene, deactivate or destroy that “part” that will be replace with the new scene.
No ,You can not run both scenes at a time.May be you can keep the set/model of the other scene at some position in current scene and just add camera apart from main camera.Make the set /model of other scene to different layer for which the newly set camera must cull(see) only that model.
For example: 1.Take the street model/prefab and place it in current scene,Keep the street model in “Some” Layer.
Create a new camera and make the culling mask to "Some " Layer.
Adjust the view port rect so that both camera are visible to player.
Hope this may help you at a very basic level.
Nsks