I have a scene where I spawn basically street pieces (basically planes) after each other the further I go. Each of them have a box collider to keep the rigidbody player on not falling through the ground. Now if my player with a capsule collider goes fast enough he will sometimes collide and jump at the seams where the road colliders meet each other. I thought I might fix it by making the players collider a box but then it just gets stuck in the seams.
I tried to google about the issue and it seems that I’m not the only one but there weren’t any good answers. I should be able to fix it in this project by just removing the individual colliders and make a huge one because of a looping nature of the game I know the position and length of the whole street at all times but surely if I continue programming there will be projects where I meet this problem again. I’m having a hard time believing that there isn’t a general fix for this out there.
I’d really like to use the rigidbody physics in my project and not try to code my own.