Search bar in runtime? Linking the result of search to gameobject and changing the color of gameobject ?

Hello everyone,
I’m newbie to Unity. I’m trying to create a search bar in game view Unity. Following this topic,

I’ve created a search box in the game view but i want to make a button of each result. . When I click on the button, the selected object will change the color to red.

This is the image of searching bar ( it’s not beautiful but at least it works :()


When I type “Bureau”, it will show the game objects which contain the “Bureau” in their name. So, I use GUI.Button with transform of game object to create the buttons in the image. Here’s the script:

using UnityEngine;
using System.Collections;
using UnityEditor;
using UnityEngine.UI;


public class SearchBox : MonoBehaviour {
	string searchString = "Recherche";
	public GameObject[] items;
	GameObject firstGameObject;
	Transform GOtransform;
	int buttonPosX, buttonPosY;

	void OnGUI()
	{
		GUILayout.BeginHorizontal(EditorStyles.toolbar);
		GUILayout.FlexibleSpace();
		searchString = GUILayout.TextField(searchString, EditorStyles.toolbarTextField);
		GUILayout.EndHorizontal();
		firstGameObject = items [0];
		
		// Do comparison here. For example
		if (!string.IsNullOrEmpty (searchString)) {

			//Debug.Log (firstGameObject.name);
			buttonPosX=10;
			buttonPosY=70;

			for(int i=0; i<firstGameObject.transform.childCount; i++){
				GOtransform=firstGameObject.transform.GetChild(i);

				if (GOtransform.name.ToUpper().Contains(searchString.ToUpper()))
				{
					if(GUI.Button(new Rect(buttonPosX, buttonPosY, GOtransform.name.Length*6+2, 30), GOtransform.name))

						gameObject.transform.Find(string Gotransform.name).gameObject.GetComponent<Renderer>().material.color=Color.red;

                                           buttonPosX+=0;
					       buttonPosY+=32;

					    }	    	 
				
			}
		}

	}
}

I try to get gameobject from GOtransform in order to get component.material.color but it shows the error below:

Assets/Scripts/SearchBox.cs(47,92): error CS1525: Unexpected symbol Gotransform', expecting .’

So, the problem is on this line:

gameObject.transform.Find(string Gotransform.name).gameObject.GetComponent().material.color=Color.red;

Anyone can help me? Or another methode to create a searching bar and then click on the result to change color of gameobject? I’ve tried with the new UI button but I was totally lost with Onclick and Add listener.

Thanks in advance.

Finally , I found the solution. Here’s the script:

if (GUI.Button(new Rect(buttonPosX, buttonPosY, GOtransform.name.Length*6+2, 30), GOtransform.name))
					{

						GOtransform.transform.gameObject.GetComponent<Renderer>().material.color=Color.red;
											
					}

But I have another problem: How I can make the others (gameobjects) semi transparent? It means when i select a room, only the selection change the color to red and the others will be semi transparent? As I know that they are all childs of game object “RoomDyn3DMax” in this image:

In the game view, by using search bar, I click on the button of a room, this room change the color to red and the others room will be semi transparent?

Thanks in advance.