Hi,
I’m looking Fixed Angle for 2D in Unity 5?
Can one tell me where can I find the function?
I don’t think Fixed Angle exists anymore. Try using the constraints. freezeRotation = true
and the old setting where is the?
That property was replaced with constraints but there’s a shortcut property of freezeRotation you can use as well.
so I should not “Fixed Angle” use but now “freezeRotation” ?
What should I set so that the object is moving at “freezerotation”? (As with fixed angle ")?
GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeRotation;
is Freeze Rotation Z = Fixed Angle
Yes, it has been answered for you several times above.
ok Thanks