I am working on a 3D physics based game where 2 ducks are trying to push each other out of the water fountain by using water waves.
Does anyone know a good asset that will help me to achieve interactive waves and ripples from multiple sources. Something with decent performance, ideally running on mobile devices.
Ive found a thread where something recommended Mega-Fiers. It is pricey though, with no demo and the developers wont answer questions unless you buy the product. Which doesnt make me want to invest that amount of money blindly Unity Asset Store - The Best Assets for Game Making
I’ve been searching for a few day there, but except Mega-Fiers i was not able to find an asset that allows to generate custom wave deformations from multiple sources, combined with mesh collision.
But i’ll keep searching. Next time i’ll even try google
One of the challanges of liquid simulation is its impossible to do everything in realtime. So you need to choose exactly what you want to simulate.
In Pond Wars I was most concerned with the surface movement and wave propogation. So I ignored the bulk movement of the liquid. Other solutions focus on the appearance or flow patterns. Or interaction with solid objects. You get the idea.
You’ll likely have to define exactly what you want, and then build your own simulation.