Searching for nodes in "Create Node" menu

I’ve recently upgraded my project from 2019 LTS to the latest 2020 LTS version and I find that creating a new node in this Shader Graph version is so much more complicated.

When searching for nodes in the “Create Node” menu I don’t get the most relevant highlighted node. For example, if I search for “color” I get “Replace Color” as the highlighted node when the most relevant node should be “Color”. So then I have to press the down arrow a few times until I reach my desired node. Same thing happens when searching for “texture” (I get “Normal From Texture” when I should be getting “Texture 2D Array Asset”) and “vector” (I get “Float”, should be “Vector 2”).

It might seem like a minor thing but I’ve found this very disruptive and annoying, especially since in previous Shader Graph versions this didn’t happen. Does anyone else feel the same way?

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I currently don’t work much on shader graph. But by looking on screenshot, it looks like it is alfabeticql order, in respect to the hierarchy.

The finder is really bad, I agree. I was able to add the right nodes much faster before. It is broken and it should be fixed because it hinders productivity. Not a minor thing, adding nodes is one of the most basic operations that you do all the time.

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I agree too, finder is pretty not usable, it always irritates me when I type “lerp” and i get inverse lerp T…

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