Tried going back to Github to download this UI Toolkit examples but I forgot where… Also I tried the asset store but could not find anything.
I am also studying the Unity Manual Writing UXML Templates and USS selectors for example. There is a lot to learn.
I want to study how to setup and differentiate between the static and dynamic visual elements using UI Builder. I have played around with the 2021.2b16 beta version as I said, it’s great. I am ready to work but I need some UXML & USS examples (maybe an asset package) that demonstrate the best practices also please include scripting practices as well…
Thanks
CodeExc
February 3, 2022, 12:05am
2
Have you found anything yet? I am at the same point. I have built a minimal working UI but am looking for templates or good looking assets.
I don’t know if you are aware of it already, but there’s this demo project:
This is a sample project to introduce the use of UI Toolkit in Runtime
It’s basically a sample project for UITK made by Unity. I assume the way it’s setup is according to their expected best practices.
Thanks - yes I am aware but when time permits…
Yet does the author feature a tutorial on its use?
Again Thanks for the reminder… So much to do…
UniteMage
Addendum:
I went to Github to search the Assets folder (directory) but found no tutorial!? There are plenty of UNITY repositories without any mention on how or what they are…
OK - Thanks again
Both Unity and others like Yecats have contributed much and be nice to list some if not all of these repositories.
Yecats - All Tutorials at a Glance - Some are UI Toolkit
# All Tutorials at a Glance
## Unity
### Addressables
1. **[Load, unload and change assets at runtime with Addressables](./Unity/dynamically-load-with-addressables)**: Learn about the addressable system by dynamically instantiating an addressable asset and altering the texture at runtime.
2. **[Stream content from a remote catalog with Addressables](./Unity/stream-content-remote-catalog-addressables)**: Extend your Addressables knowledge by configuring your game to load content from a remote catalog hosted on Cloud Content Delivery (free tier).
### Artificial Intelligence
1. **[Get started with Behavior Trees](./Unity/Get-started-with-behavior-trees)**: Learn about behavior trees while creating several standard and custom nodes that will drive an AI to randomly pick up objects around a scene.
### Beginner Tutorials
1. **[Getting started with Unity](./Unity/Getting-started-with-Unity)**: Learn core concepts such as how to create new projects, navigate the user interface, what assets are and how to import them, scene setup, a brief introduction to the physics engine and more.
### Input System (Keyboard/Mouse with Actions)
1. **Part 1: [How to make a configurable camera with the new Input System](./Unity/How-to-make-a-configurable-camera-with-the-new-Input-System/)**: Learn the new Unity Input System (currently in preview) while creating a configurable camera that can be used in your game.
2. **Part 2: [Listen for the Input System's Action events via C#](./Unity/Listen-for-Input-System-events-via-CSharp/)**: Skip the PlayerInput component and register event listeners for Actions directly in code.
3. **Part 3: [Select multiple objects based on the center of a collider](./Unity/Select-multiple-objects-based-on-center-of-collider/)**: Learn how to create an RTS/RPG "drag-to-select multiple characters" game mechanic without using raycasts to detect collisions.
4. **Part 4: [Challenge Solution - Extending the selection logic](./Unity/Challenge-review-extend-selection-logic/)**: Extend the RTS/RPG “drag-to-select multiple characters” game mechanic by adding additional support for routine player actions.
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Unity Technologies - UI Toolkit Unity Royale Runtime Demo
This is a sample project to introduce the use of UI Toolkit in Runtime