Hey all,
I didn’t know whether this should go in the UI forum or the Rendering Forum… so I’m putting it here…
Basically we have a second camera (orthographic, render to texture, texture applied as transparent UI minimap) that acts as a radar, alerting the player to the location of interactable elements.
However, for some reason, the camera will occasionally ‘pop’ the blue markers in and out of render, depending of the direction the player faces.
Note: The camera ALWAYS faces downwards (negative along the Y axis) and never changes it’s rotation on the X or Z axis - it just always looks down.
Here’s a gif of the problem.
This camera only renders a single layer which has nothing but the blue markers on. It only does this in a few places, with certain markers, but I cannot figure out what is different about these particular marker that causes this ‘popping’ effect.
Does anyone have any idea where I should be looking?
Note: I have setup debugs in as many of the scripts used with these markers as possible, and nothing is firing off saying that it’s disabling the marker at all…
As always, any and all help is appreciated.
Mike