ios performance is GOOD:
one camera
two objects
ios performance is BAD:
two cameras
two objects
(each camera is rendering one object by using culling masks)
Why? I’m stuck, Any help appreciated,
J
ios performance is GOOD:
one camera
two objects
ios performance is BAD:
two cameras
two objects
(each camera is rendering one object by using culling masks)
Why? I’m stuck, Any help appreciated,
J
Ok so, for future people this is the problem.
More than one camera with any one of those cameras having a post effect = slow frame rate.
Would love to know why.
Thanks,
J
Profiler knows why.
Generally though, each camera does all culling again from scratch. This is why multiple cameras are a bad idea, especially if you have hundreds of objects, or thousands (even if not visible, they all need to be checked).
If it does, i wish it would tell me in a way i understand
Only difference between 2 cams vs 1 cam is…
one extra draw call
one extra render render texture switch ← what does this do?
Does this reveal anything to you?
Thanks,
J
Wish I knew more about rendering.
Is there some reason why using a Render Texture and Graphics.Blit in the post effect script might effect performance is your using multiple cameras?