I have a day-night cycle that changes my directional light’s color. In the game view, it turns into a blueish color and is slightly dimmer than the daytime color. However, when I build the game it is completely black at night and I can’t see anything, but the daytime color and brightness looks exactly the same. When I set the exposure in the global volume to automatic it fixes the nighttime darkness issue when I build the game, but I need the exposure to be set to fixed because it introduces other issues when it is on automatic. I don’t get why it works perfectly in the editor’s game mode but when I build the game it is such a drastic difference.
Edit: Now none of the changes I make in the editor are changed in the build. I think this started after I backed up the project. I tried rebuilding but it still didn’t change.
Edit 2: and now I can’t undo anything when pressing Ctrl + z
Edit 3: When I saved the backup I changed the name of the scene and didn’t realize it. The build was loading an older scene without the new changes.