Secondary Maps not working? Unity 5.4 p4

Hey guys,
we are trying to add secondary map (normal detail texture) but adding it not only doesn’t show the intended texture but also disables main normal texture


Anybody else seen this?
Or are we doing anything wrong? (please note that secondary normal map value is extreme for test purposes)
Without detail map main normal is working OK:

Also baked GI light mapped objects do not show Detail textures when baked.
Can anybody please explain what might be going on?

Build platform iOS
Mac OSX 10.11.6 Unity 5.4

OK,
detail normal map works if metallic/specular channel is empty…


As soon as I assign metallic/specular map then detail normal disappears

Is this a bug or am I missing something?

Alright,
mystery solved. It was the OpenGL ES2.0 emulation
with no emulation all works well

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Hi,

please, can you give me a feedback about if standard shader on iOS support DETAIL NORMAL MAPS (secondary maps) ?

Thanks in advance

yes. standard unity shader supports secondary maps on both iOS and android

Hi Almakos,

I’m using Unity on version 5.4.2f2 and I’m trying to use secondary maps for Android and iOS, but it not works. Which Unity version are you using?

Thanks.

I had the same problem. It seems that the option: ‘Detail Normal Map’ was disabled by default. The Detail Normal Map option can be found at: Edit/Project Settings/Graphics/Tier Settings.

8 Likes

Saved me. Thank you.