Secoundary/GUI camera not pausing/disabeling.

I need to Disable one script on two objects from a script on a third object.

I have a Script on my main camera and on a GUI camera that makes them mimics the movement in the main window (like a Maya or Unitys main view and view cube). My script disables the camera in the main view when I want but the mini-map view cube keeps moving.

Here is a summery of what I have:

private float waitTime = 0.75f; //wait time befor reacting to mouse hold
private float downTime; //internal time from when the key is pressed
private bool isHandled = false; //toggle the mouse hold event on and off
GameObject Cam1;
GameObject Cam2;
FreeObjectRotationCam frc1;
FreeObjectRotationCam frc2;

	//link the cameras and movment script for mark up menue pauseing. 
	void Awake(){
		Cam1 = GameObject.Find("Main Camera");
		Cam2 = GameObject.Find("GUICamera");
		frc1 = Cam1.GetComponent<FreeObjectRotationCam>() as FreeObjectRotationCam;
		frc2 = Cam2.GetComponent<FreeObjectRotationCam>() as FreeObjectRotationCam;
	}

Then when I hold the mouse down I disable the script.

void OnMouseDrag(){
		
		if((Time.time > downTime + waitTime) && !isHandled){
			isHandled = true;// reset the timer for the next button press

			//Disable the Camera mouse movement.
			frc1.enabled=false;
			frc2.enabled=false;
}

The frc1.enabled = true/false works fine but the frc2 is doing nothing. Any ideas how I can make the script turn off on both cameras? I tried frc1.enabled = !frc1.enabled to toggle but that didn’t work.

My code is based on the answer here: http://answers.unity3d.com/questions/553324/problem-in-calling-scripts.html

Can I not call the same script twice even though it is on a different object?

When I turn off frc2 first it pauses the view cube and not the main window.

If this question needs any clarification let me know and I will edit as needed.

I got the code working. The above code is fine.

I had

//re-enable Camera mouse movement.
void LateUpdate(){
	if (Input.GetMouseButtonDown(0)&& isHandled)
		frc1.enabled=true;
		frc2.enabled=true;
}

which I replaced with

void OnMouseUp(){
	frc1.enabled=true;
	frc2.enabled=true;
}

and now it is working.

I think I may have had something commented out that shouldn’t have been or some syntax error that mono develop didn’t catch.

But its working now so its all good. I hope this post helps someone else in need.