Note …
sure enough this one has appeared in the Asset Store
http://forum.unity3d.com/threads/157606-Secured-PlayerPrefs-Release
Player.Prefs is, naturally enough, unusable on any realworld game in the app store - kids can of course trivially edit anything you keep in there.
I have no problem programming around this problem when I sober up, but, it’s hard to believe there isn’t a popular, stable, solution for this ?
I mean you can’t use it - it’s essentially a test/dev tool. Any thoughts?
(I always feel bad criticizing Unity in any way … they’ve achieved SO MUCH it’s a bit mean to arrive on the scene and point out “oh you don’t have such and such?” Just the other day I was complaining that there isn’t a load-then-continue concept for scenes (“How can you have a game engine without that?!”) but … they added it in the latest!)
Anyway, any common solution for secure paradigm preferences ?? Cheers!
I made a little script which encrypts the player prefs, it's not the most elegant solution, plus anyone can crack it eventually. Nothing will stop cheaters/exploiters/hackers.
– EliteMossy> Nothing will stop > cheaters/exploiters/hackers Use DestroyImmediate to break the game after you detect a hack :P
– meat5000