Hello everyone , I wonder if there is any effective way to protect sensitive data within the Unity3D ? what is the safest way ? : Make the game’s executable on the network to download or make the players to compete online? thank you
It depends on what you’re trying to protect.
You can try a code obfuscation tool to make your code essentially unreadable, but it won’t prevent a determine hacker.
If something really is sensitive, then the only way to protect is to not put it into the app at all. Ultimately if it is in the app, it is possible for someone who is determined to get the information. If the computer can execute it, then a determined human can read it.
Do not want to protect assets , only passwords that give access to the player to enter certain places within the game.