Can I see colliders in the editor views?
The gizmo option in 3.501 seems to effect the inspector not the view in the scene.
I need to allign 2 gameobjects with a box collider that are triggers, but its cumbersome guessing work because you need to move one, select both to see them both at a time and repeat this step a number of times until you get it where you want.
Same goes when working with playerclip colliders.