See into other scenes

Lets say I have an MMO setup. Also assume two “levels” are side by side, players can move from one and be seamlessly transitioned into the other. This much I have working thus far.

But here’s my question:

If a player is “near the border” of the two levels, is there a way I can use a camera to “see” objects/other players in the OTHER scene? For example, if there is a large battle going on in the next sector, before crossing the border, is there any way the player can ‘see’ this happening from afar?

I ask because while the spatial transitions are smooth, if there is a large battle going on, its going to just appear out of nowhere for the individual(s) traveling to that level once they hit the border. This will very much reduce whatever realism I’ve implemented otherwise…

I googled for this, and either no one has ever asked this question, or I was not phrasing it correctly.

Thanks in advance

2 Answers

2

If I were you, I would create a representation of what is going on at the other scene, in my current scene. So, if you look that way, you see what’s going on there, but you cannot walk into that and you activate a trigger when going that direction and that will lead you to the other scene. Shouldn’t that work for you?

Sounds like you want LoadLevelAdditive, with that you can load nearby levels before you get to them (you also need to delete distant level content en masse so that you can reload it when you go back).

The Async version would usually be the better choice, since you can avoid a hiccup in play, but LoadLevelAddotive is all you need to get just the multiple-levels-loaded-at-once functionality you asked about. Only the Async version is Pro.