Hi! So I have this script that has UnityEvent called on FixedUpdate. The idea is that I attach various methods to this OnFixedUpdate through the Editor like this:
This is the Brain script where this OnFixedUpdate resides:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using Sirenix.OdinInspector;
public class Brain : MonoBehaviour
{
[SerializeField, FoldoutGroup("Fixed Update")]
private UnityEvent OnFixedUpdate = null;
void FixedUpdate()
{
OnFixedUpdate.Invoke();
}
}
But the problem is that in the Performance tab I only see the Brain.OnFixedUpdate method called. I can’t see what specific methods were called through this OnFixedUpdate:
Is there a simple way to see the methods that are being called through OnFixedUpdate?