Hi, I want to import a model of a tent from Maya into Unity, but i keep having problems with the mesh, from the inside of the tent you can see the basic tent, but from the outside, you see through the tents coverings as shown in the image[3432-screen+shot+2012-09-13+at+12.25.57+am.jpg|3432]
is there a way to fix this so it looks like a regular tent?
Probably you have one quad per face of the tent right? You either need to duplicate that and flip it, so each side of the tent has 2 faces (in Maya), or use a non-backface-culling shader.
You need to write Cull Off in the shader, the normals are correct as they are all facing inwards (though outwards would be preferable).
To be extra helpful I’ve posted a shader below for you it’s flat lit but shows what I mean.
If you need any specific shader I have a massive collection so I can give you one with the lighting model you need.