See through models

ok well i dont know how to fix this, but i have this tent, its all fine fround the outside, but when you go inside you can see through the tent.

This is due to backface culling which optimizes the rendering by not rendering (…) the opposite part of a mesh. This is ok for object that you do not get inside but in your case you need to see the other side.

Simple solution is to duplicate the tent object (if you can) and turn it around. You now have two objects facing opposite direction.

(You could also come up with a custom shader…)

Here is a double side shader.


Thanks alot,